Cash Rules


  1. Players can run multiple turns, rivers, or boards ONLY if ALL players involved in the hand agree, otherwise you have to “rip it”. (The same with a side pot*)

*If a player does not want to run it multiple times for the main pot, there is NO “if he/she doesn’t win, do you want to go twice/three times for the main”.

*Players in the side pot can run it multiple times for their side pot.


  1. Players are allowed 1 short buy, ONLY IF IT IS THEIR LAST “BUY-IN” and it must be at least ½ of table minimum.


  1. Under the gun or on the button and 2 times BB (Max)

  2. No double straddles or “sleeping”


  1. There will be one (1) “Main Table” when there are 1 to 3 tables of the same limit, and two (2) “Main Tables” when there are 4 or more tables of the same limit.


  1. Table games

  1. 1-3 NLH Minimum $100 Buy-In

  2. 5-5 NLH Minimum $500 Buy-In

  3. 10-20 8OB HI-LO Minimum $200 Buy-in

  4. 5-10 NLH Minimum $1,000 Buy-In

  5. 1-2 PLO* Minimum $100 Buy-In

  6. 5-5 PLO Minimum $500 Buy-In

*For 1-2 PLO: $5 bring in if calling, $10 bring in if raising UTG, $5 Max straddle with 5X BB bring in raise if there’s a straddle.

**5X BB bring in raise on ALL PLO games

  1. 2 cards to win in NLH; 4 cards to win in Omaha (Unless all other hands are folded)

  1. Last aggressor on the river and pre-flop all-in shows cards first.



  1. Floor decisions are final. In the event that there is a dispute with a ruling made by someone other than the Live-Action Floor Manager on Duty, a member can opt to request a decision from the Floor Manager. Once the Floor Manager has made a ruling, this ruling is final. 

  2. Members must protect their own hands at all times. 

  3. Management reserves the right to make decisions which are as fair and equitable as possible. Therefore, under extreme circumstances, it may decide to award a pot or decision to a participant who is clearly entitled to it in the spirit of the rule rather than using the literal interpretation. 

  4. Discourteous behavior, disrespect towards staff and other participants, or abusive language will not be tolerated, and may result in removal from the room. 

  5. A minimum buy-in is required on each table game which is posted on the “interest list”. A member is allowed 1 “short-buy” for at least ½ of the table minimum.
  6. A live “straddle bet” is allowed on the button or immediately after the Big Blind. Max straddle will be 2X the Big Blind. In the 1-2-5 PLO game, the ONLY straddle allowed is $10.
  7. Members are not permitted to transfer tables without the Floor Manager’s consent. Table transfers will be on a “first ask basis”, and ONLY if the tables are fairly balanced or if another member is willing to exchange tables.
  8. The House has the right to request a standard of behavior and dress code befitting ladies and gentlemen. 

  9. A Member may only request to see another Member’s hand if they “paid” to see it (on the river or all-in pre flop) or when the “show one, show all” rule applies.  

  10. The winning hand must show all cards prior to the pot being pushed, unless that hand is the only live hand remaining (all other hands are “mucked”). Cards speak for themselves. Dealers will assist in reading hands and assigning the correct value to any tabled hand. 

  11. A verbal statement of fold, check, call, raise or a specific size bet is binding on an active Member.
  12. Action out of turn will be binding if the action to that Member has not changed. A check, call or fold is NOT considered action changing. If a Member acts out of turn and the action changes, the person who acted out of turn may change their action by calling, raising or folding and may have their chips returned. In fairness of the game, Members who intentionally act out of turn continuously to influence play before them, may be asked to have their action be binding by the Floor Manager.
  13. Conditional statements of future action are strongly discouraged and may be binding i.e. “If-then” statements such as “if you bet, then I will raise.” Again, if this is a repetitive action by a Member, the Floor Manager has the right to make that Member’s statement be binding.

  14. Only one Member per hand. 

  15. A boxed card is a card discovered face up in the deck. It will be treated as a meaningless scrap of paper. A boxed card will be replaced by the next card below it in the deck, except when the next card has already been dealt facedown to another Member and mixed in with other down-cards. In that case, the card that was face up in the deck will be replaced after all other cards are dealt for that round. If 2 or more boxed cards appear as any of the cards needed to play the hand, the hand in progress will be void and all monies returned to the Members involved. 

  16. Any “Foreign” cards in a deck, (i.e. 2 cards of the same suite, correct card but wrong color deck) will void any hand, at any point and all monies returned to the Members involved.

  1. All cell phones and other voice-enabled and “ringing” devices are allowed for texting/emails as long as it does not slow down the progress of the game. Members may talk on their phones as long as it does not slow down the game and are speaking ENGLISH ONLY. Members who are caught giving each other advice about a “live” hand via texts/emails while holding “live” cards may be banned from SHPC.
  2. Members are allowed to use approved electronic devices, iPads, MP3 and other music device or noise reduction headsets during Live Action play as long as their use does interfere with play. Headsets must be used when listening to music, movies, etc. as to not disturb other Members. Approved electronic devices cannot be used to collude, cheat, or communicate with another participant during a hand or the Members can be banned from SHPC.  No electronic devices will be placed on the poker table in a manner that obstructs view or impedes gameplay. 

  1. ONLY ENGLISH may be spoken at the table while cards are in play even, if a Member is not in a hand. This also applies to Members who are watching a game and communicating with a Member in the game,or on the phone.  

The following is a list of violations that may result in removal from and probable permanent barring from SHPC.

  1.  Verbally or physically threatening any Member or staff.
  2. Using profanity or obscene language. The occasional outburst may be tolerated, but participants should be given a warning by the dealer regarding profanity. Obscene expletives or lewdness will not be tolerated.
  3. Collusion with another participant or any other form of cheating is completely unacceptable and can be grounds for immediate and permanent expulsion from the room.
  4. Creating a disturbance by arguing, shouting, or making excessive noise.
  5. Throwing, tearing, bending, or crumpling cards.
  6. Destroying or defacing property.
  7. Using an illegal substance or being too intoxicated.
  8. Carrying a weapon.

The following is a list of violations that will result in a warning for the first offense, dealt out

  1. Deliberately acting out of turn.
  2. Deliberately splashing chips into the pot.
  3. Agreeing to check a hand out when another participant is all-in.
  4. Reading a hand for another participant at the showdown before it has been placed face up on the table.
  5. Telling anyone to turn a hand face-up at the showdown.
  6. Revealing the contents of a live hand in a multi-handed pot before the betting is complete.
  7. Revealing the contents of a folded hand before the betting is complete. Do not divulge the contents of a hand during a deal even to someone not in the pot so you do not create any possibility of the information being transmitted to an active participant.
  8. Needlessly stalling the action of a game.
  9. Deliberately discarding hands away from the muck. Cards should be released in a low line of flight, at a moderate rate of speed; not at the dealer’s hands or chip-rack.
  10. Stacking chips in a manner that interferes with dealing or viewing cards. Members are entitled to a reasonable estimation of an opponent’s chip count; thus chips should be kept in countable stacks. Clean stacks in multiples of 20 are recommended as a standard. Members must keep their higher denomination chips visible and identifiable at all times. (In front and on top)
  11. Making statements or taking action that could unfairly influence the course of play, whether or not the offender is involved in the pot.
  12. Management reserves the right to make decisions in the spirit of fairness, even if a strict interpretation of the rules may indicate a different ruling. A member who commits an infraction should not profit from it and, conversely, a member who has done nothing wrong should not be placed at a disadvantage.
  13. The proper time to draw attention to an error or irregularity is when it occurs or is first noticed. Any delay may affect the ruling.
  14. If an incorrect rule interpretation or decision by a dealer or manager is made in good faith, the establishment has no liability.
  15. A request for a ruling must be made prior to the start of the next hand or before the game either ends or changes to another table. Otherwise, the result of the prior hand will stand. The first riffle of the shuffle marks the start for a deal. On tables with shuffle machines the start of a new deal is once the button has been pushed on the shuffle machine. However, in the event that a possible house error occurred, a supervisor will make all necessary efforts to correct the outcome of the hand in question, even if the mistake is brought to light after the next hand has begun.
  16. If a pot has been incorrectly awarded and mingled with chips that were not in the pot, and the time limit for a ruling request given in the previous rule has not expired, management may determine how much was in the pot by reconstructing the betting, and then transfer that amount to the proper member.
  17. To keep the action moving, it is possible that a game may be asked to continue even though a decision is delayed for a short period. The delay could be needed to check with surveillance, or get the Floor Manager to give the ruling. In such circumstances, a pot or portion thereof may be taken off of the table by the house while the decision is pending.
  18. The same action from two different members may have a different meaning, depending on the member who commits that action, so it is possible that the intent of an offender will be taken into consideration to make the fairest ruling possible. A member’s past record of behavior may be used to determine member intent and consequently the outcome of the hand.
  19. Cash does not play and is not permitted to remain on the table as any part of a participant’s stakes. If a member is buying into a game, re- buying, or adding stakes to an existing buy-in, this member must announce the amount prior to getting cards.  
  20. Only chips belonging to SHPC will be valid stakes at
  21. “Cash Chips” may NOT be removed from the table unless member is cashing out or making a table change. The establishment is not responsible for any shortage or removal of chips left on the table during a member’s absence, even though we will try to protect everyone as best we can.
  22. If you return to the same game within one hour of cashing out, your buy-in must be equal to the amount removed when leaving that game.
  23. If you transfer tables and go to the same game you must bring your full stack with you. If a game has a maximum buy-in, voluntary table transfers will not be allowed to a new game within the first hour if you exceed the maximum buy in for the game.
  24. All games are table stakes. Only the chips in front of a member at the start of a deal may play for that hand. Awareness of the amount in play for each opponent is an important part of poker. All chips must be kept in plain view.
  25. Playing out of a rack is NOT allowed. If a member decides to put chips in a rack before leaving the game, they must have an effective working stack of chips to play with that is not placed in a rack. Racks will be removed from the table at any time in the event that they obscure vision or impede gameplay.
  26. Only one person may play a hand unless the member is in need of assistance which will be determined by management. The member will be assisted by a dealer or a designated assistant. The dealer or assistant can ONLY assist in showing the member their cards and putting their chips into the pot or their stack.
  27. NO ONE is allowed to play another member’s chips. Unless they fall into rule 62.
  28. Playing “over” a member is allowed with Floor Manager’s permission. The member will be allowed to play until his or her big blind upon the initial member returning to the game.
  29. Pushing bets, “pinging”, “saving” or “potting out” is not allowed. This means that members are not allowed to retract any bets that have been committed to the pot.
  30. Posting for another member is not allowed unless that member verifies it with the dealer or Floor Manager.
  31. Members will NOT be allowed to agree to split pots (including side pots) in any game. Chopping the big and small blind by taking them back when all other members have folded is allowed.
  32. Insurance propositions are NOT allowed.
  33. The game’s betting limit will NOT be changed if ONE or more members object. A game’s betting limit CANNOT be changed if there are members on the waiting list for that game unless there are multiple games of that same type and limit. The Floor Manager may suggest that the objector(s) move to a similar sized game, if seating is available. Raising the limit is always subject to management approval and. In the event that a game’s betting limit has been changed without management approval, any necessary rulings will be made considering the original betting limit.
  34. Members must keep their cards in full view. This means above and on table-level and not past the edge of the table. The cards should not be covered by a member’s hands or hidden behind chips in a manner to conceal them creating confusion or false action. A hand may be ruled dead (for repeat offenders) if that member’s cards are hidden from view and significant action has occurred before that member brings attention to their hand.
  35. Any member is entitled to a clear view of an opponent’s chips. Higher denomination chips must be easily visible to all members at the table. If a member requests an accurate chip count for another member, the dealer is responsible for counting out the chips if the member does NOT want to count out their own chips. If a member’s chips are not visible to all members at the table and a discrepancy arises, a Floor Manager’s decision may be influenced concerning the bet size. Meaning any “hidden” chips may not be counted as part of a bet or call.
  36. A member’s chips may be picked up if they miss a blind and receive three (3) missed buttons. A member should receive a missed blind button the first time they miss a blind. Absences may be extended if the Floor Manager is notified in advance and the situation warrants. EXCESSIVE absences may also cause a member’s chips to be picked up from the table.
  37. Third-man-walking rule; If two participants are away from the table, a third participant wanting to leave must return in time for his or her next blinds or wait until one of the other absent participants return. If this participant has been warned of this rule and still chooses to leave the table, the participant may be picked up from the game after missing a blind.
  38. A new deck may be requested every hour and a new setup, every two hours, unless a deck is defective or damaged and needs to be replaced.
  39. Looking through the discards or deck stub is not allowed.

  40. After a deal ends, dealers are NOT to show what card would have been dealt next. Rabbit hunting is NOT allowed. “PAY PER VIEW!”
  41. A member is expected to pay attention to the game and not hold up play. Activity that interferes with play, such as reading, I-pods, cell phones etc., at the table is discouraged, and the member will be asked to remove such devices from the table or be asked to leave the game if the issue impedes the progress of the game.
  42. At Your Seat: A member must be at his or her seat by the time all participants have been dealt complete initial hands to have a live hand. Members must be at their seats to call the clock. “At your seat” is defined as being within reach or touch of your chair.
  43. Action Pending: members must remain at their seat if they still have action pending on a live hand. If a member abandons their seat before they have acted on their hand, the hand will be ruled dead.
  44. A member may have a guest sit behind them IF no one in the game objects. A guest CANNOT look at any hand in action, and may result in the removal of the guest. NO member may have MORE than one (1) guest observing the game and this guest CANNOT be seated directly at the table.
  45. You must sign up at the cashier’s “cage” to play in a poker game. Phone-ins are NOT allowed. It is the member’s responsibility to be in the area to hear their name called. If the member will not be around when this is happening they should notify the Floor Manager.
  46. Permission from the Floor Manager is REQUIRED before taking a seat in a game or change tables.
  47. When there is more than one game of the same stakes, and a must-move is NOT being used, the Floor Manager will control the seating of new members to best preserve the viability of existing games. A new member will be sent to the game most in need of an additional player. A transfer to a similar game is NOT allowed if the game being left will then have fewer participants than the game being entered.
  48. A lock-up in a new game will be picked up after ten minutes if someone is waiting to play.
  49. A participant may not hold a seat in more than one game.
  50. Only participants who are active or approved by the Floor Supervisor to play in a game may sit at the table.
  51. SHPC reserves the right to require that any two participants NOT play in the same game.
  52. When a button game starts, the dealer will high-card for the button position (starting from left to right). The button will be awarded to the highest card by rank or the first Ace.
  53. In a new game, the member who arrives at the table the earliest gets first choice of remaining seats. If two members want the same seat and arrive at the same time, the higher member on the list has preference. A member playing a pot in another game may have a designated seat locked up until that hand is finished. Management may reserve a certain seat for a member for a good reason, such as to assist reading the board for a person with a vision issue.
  54. To avoid a seating dispute, a Floor Manager may decide to start the game with one (1) extra member over the normal number participating, nine (9). If so, a seat will be removed as soon as someone quits the game.
  55. To protect existing games, a forced move may be invoked when an additional game of the same type and limit is started. The must-move list is maintained in the same order as the original waiting list. If a member REFUSES to move into the main game they WILL be FORCED to quit and CANNOT play in the must-move game or get on the list for one hour. If a third table is started, the first two games are then considered main games and the newest table becomes the must-move game. If the third table later breaks, the youngest table will then become the must- move table. To establish the order of the must-move list in the instance of a table breaking, the participants will draw cards with the highest card by rank and suit going to the top of the list. THERE WILL BE TWO (2) MAIN TABLES FOR EVERY THREE (3) TABLES OF THE SAME GAME. THE FLOOR MANAGER WILL DETERMINE WHICH “MAIN TABLE” A MEMBER WILL GO TO DEPENDING ON THE NUMBER OF MEMBERS ON EACH “MAIN TABLE”. THE MAIN TABLES CAN/WILL BE LEFT AT EIGHT (8) HANDED (NO LESS THAN), IN ORDER TO KEEP THE TABLES BALANCED.
  56. In all button games, a member going from a must-move game to the main game must move immediately from any position other than the small-blind or the button. That member then moves to the main game with the option of waiting to assume any position in the main game. They DO NOT have to post if they want to be dealt out until the button passes them.
  57. A member who is already in the game has precedence over a new member for any seat when it becomes available. However, no change will occur after a new member has been dealt into the game. For members already in the game, the one who asks the earliest has preference for a seat change, with a seat change button.  
  58. In all button games, a member voluntarily locking up a seat in another game must move immediately, except that the member is entitled to play the button if a blind has already been taken. 

97.A member coming from a broken game or must-move game to a game of the same limit will continue to play the same amount of money. If it is less than the minimum buy-in for that game the participant will be allowed to play, with an option to re-buy more chips. 

98.One (1) short buy is allowed and must be at least ½ the table minimum

  1. A member voluntarily switching games of the same type must take their entire stack regardless of the maximum buy-in for that game. If a game has a maximum buy-in, voluntary table transfers will not be allowed to a new game within the first hour if you exceed the maximum buy in for the game. 


  1. The following circumstances cause a misdeal, provided attention is called to the error before two participants have acted on their hands.
    • ▪The first or second card of the hand has been dealt face up or exposed through DEALER error. 

    • ▪Two or more cards have been exposed by the dealer. 

    • ▪Two or more boxed cards are found among the cards needed for the completion of the hand. 

    • ▪Two or more extra cards have been dealt in the starting hands of a game. 

    • ▪An incorrect number of cards have been dealt to a participant, except the top card may be dealt if it goes to the participant in proper sequence. 

    • ▪Any card has been dealt out of the proper sequence, except an exposed card may be replaced by the burn card. 

    • ▪The button was out of position. 

    • ▪The first card was dealt to the wrong position. 

    • ▪A member has been dealt out who is entitled to a hand. This member must be present at the table, on the button, or have posted a blind.
  2. Once there is substantial action, a misdeal cannot be called. The deal will be played, and no money will be returned to any participant whose hand is fouled. SUBSTANTIAL ACTION is considered: three folds, three checks, or any two actions consisting of a check/bet/call/fold except for two folds or two checks. In stud games, action is considered to occur when two participants after the forced bet have acted on their hands.


  1. Your hand is declared dead if:
    • ▪You announce that you are folding when facing a bet or a raise. 

    • ▪You throw your hand away in a forward motion causing another participant to act behind you even if not facing a bet. Discarding non-tabled cards face down does not automatically kill them; a participant may still table the cards if they remain 100% identifiable (if a dealer hasn’t grabbed them). Cards are killed by the dealer once a member throws their cards forward and face down and the dealer grabs them even if not put in the “muck”.
    • ▪The hand does not contain the proper number of cards for that particular game. 

    • ▪You act on a hand with a joker as a hole-card in a game not using a joker. A member who acts on a hand without looking at a card assumes the liability of finding an improper card. 

    • ▪You have the clock on you when facing a bet or raise and exceed the specified time limit of 30 SECONDS.  

  2. An extra effort will be made to rule a hand “live” if it was folded as a result of dealer error. If the cards are NOT CLEARLY IDENTIFIABLE, then the hand will be considered dead.
  3. Cards thrown into another member’s hand are dead, whether they are face-up or facedown. A member throwing hole cards into the hole- cards of a blind may cause a re-deal. The offending member will receive a hand, but it will be dealt dead. 


  1. In button games, if it is discovered that the button was placed incorrectly on the previous hand, the button and blinds will be corrected for the new hand in a manner that gives every member one chance for each position on the round if possible.  

  2. You must protect your own hand at all times. Your cards may be protected with your hands, a chip, or other objects placed on top of them, but does not cover the cards. If you fail to protect your hand, you will have no redress if it becomes fouled or the dealer or another member accidentally kills it. 

  3. If a card with a different color back appears during a hand, all action is void and all chips in the pot are returned to the respective bettors.
If a card with a different color back is discovered in the stub, but will not appear in any hand or on the board and substantial action has taken place, all action stands. 

  4. If two cards of the same rank and suit are found, ALL action is void, and all chips in the pot are returned to the members who wagered them. 

  5. A member who knows the deck is defective has an obligation to point this out. If such a member instead tries to win a pot by taking aggressive action, the member may lose the right to a refund, and the chips may be required to stay in the pot for the next deal. 

  6. If there is extra money in the pot on a deal as a result of forfeited money from the previous deal, or some similar reason, only a member dealt in on the previous deal is entitled to a hand. 

  7. A “boxed card” is a card discovered face up in the deck. It will be treated as a meaningless scrap of paper. A boxed card will be replaced by the next card below it in the deck, except when the next card has already been dealt facedown to another member and mixed in with other down-cards. In that case, the card that was face up in the deck will be replaced after all other cards are dealt for that round. If 2 or more boxed cards appear as cards needed to complete the hand, that hand in progress will be void, and all monies returned to the members involved. 

  8. A joker that appears in a game where it is not used is treated as a scrap of paper. Discovery of a joker does not cause a misdeal. If the joker is discovered before a member acts on his or her hand, it is replaced. If the member does not call attention to the joker before acting, then the member has a dead hand. 

  9. One or more cards missing from the deck does not invalidate the results of a hand. 

  10. Before the first round of betting, if a dealer deals one additional card, it is returned to the deck and used as the burn card. 

  11. Procedure for an exposed card varies depending on the poker game. A card that is flashed by a dealer is treated as an exposed card. A card that is flashed by a member will play. To obtain a ruling on whether a card was exposed and should be replaced, a member should announce that the card was flashed or exposed before looking at it. A down card dealt off the table is an exposed card. A Floor Manager, based on circumstances, may determine whether a member must take or is entitled to a replacement card. 

  12. If a card is exposed due to dealer error, a member does not have an option to take or reject the card. 

  13. If a member drops any cards out of your hand onto the floor, you may not receive replacements and your hand will be ruled dead. 

  14. If the dealer fails to burn a card or burns more than one card, the error should be corrected if discovered before betting action has started for that round. Once action has been taken on a board card, the card must stand. Whether the error is able to be corrected or not, subsequent cards dealt should be those that would have come if no error had occurred. For example, if two cards were burned, one of the cards should be put back on the deck and used for the burn card on the next round. On the last round, if there was no betting because a member was all-in, the error should be corrected if discovered before the pot has been awarded. 

  15. If the dealer prematurely deals any cards before the betting is complete, those cards will not play, even if a member who has not acted decides to fold.
  1. A wager that is not all-in must at least be equal to the Big Blind if the member is not facing a bet. If facing a bet, a member’s wager that is not all-in must at least be equal to the bet or to the raise that the member is currently facing.  

  2. A verbal statement denotes your action and is binding. If in turn you verbally declare a fold, check, bet, call, or raise, you are forced to take that action. Rapping the table with your hand will be considered a check. 

  3. A member who bets or calls by releasing chips into the pot is bound by that action and must make the amount of the wager correct. This applies at the showdown when putting chips into the pot causes the opponent to show the winning hand before the full amount needed to call has been put into the pot. Under certain circumstances if you are unaware that the pot has been raised, you may possibly be allowed to withdraw that money and reconsider your action, provided that no one else has acted after you. 

  4. String raises are not allowed. To protect your right to raise, you should either declare your intention verbally or place the proper amount of chips into the pot. Putting a full bet plus a half-bet or more into the pot is considered to be the same as announcing a raise, and the raise must be completed. This does not apply in the use of a single chip of greater value and may not apply to multiple chips of the same denomination. 

  5. If you put a single chip in the pot that is larger than the bet, but do not announce a raise, you are assumed to have only called. Example: In a $3-$6 game, when a member bets $6 and the next member puts a $25 chip in the pot without saying anything, that member has called the $6 bet. (This includes chips already on the table prior to a member’s action). 

  6. All wagers and calls of an improperly low amount must be brought up to proper size if the error is discovered before the betting round has been completed. This includes actions such as betting a lower amount than the minimum bring-in, other than going all-in and betting the lower limit on an upper limit betting round. If a wager is supposed to be made in a rounded off amount, and is not, it must be corrected. It shall be changed to the proper amount nearest in size. No one who has acted may change a call to a raise because the wager size has been changed. 


  1. To win any part of a pot, a member must show all of his or her cards face up on the table unless that member has the only remaining live hand. 

  2. Cards speak; a tabled hand assigns itself its true value. The dealer assists in reading hands, but members are responsible for holding onto their cards until the winner is declared and the pot has been awarded. Verbal declarations as to the contents of a hand are not binding, so YOU MUST NOT ASSUME A MEMBER IS TELLING THE TRUTH AND HE OR SHE IS NOT RESPONSIBLE IF YOU “MUCK” YOUR HAND BASED ON THEIR DECLARATION. IT IS A MEMBER’S RESPONSIBILITY TO VERIFY THAT PERSON IS TELLING THE TRUTH PRIOR TO FOLDING. 

  3. Any member, dealer, or Floor Manager who sees an incorrect amount of chips put into the pot, or an error about to be made in awarding a pot, has an ethical obligation to point out the error. 

  4. All losing hands will be “killed” by the dealer before a pot is awarded.
  1. Show one, show all. Members are entitled to receive equal access to information about the contents of another member’s hand. After a deal, if cards are shown to another member, every member at the table has a right to see those cards. During a deal, cards that were shown to an active member who might have a further wagering decision on that betting round must immediately be shown to all the other member. If the member who saw the cards is not involved in the deal, or cannot use the information in wagering, the information should be withheld until the betting is over, so it does not affect the normal outcome of the deal. Cards shown to a person who has no more wagering decisions on that betting round, but might use the information on a later betting round, should be shown to the other members at the conclusion of that betting round. If a member shows only some of his/her hole cards, he/she may be required to show all hole cards upon request. 

  2. If everyone checks on the final betting round, the member in earliest position is required to show his/her hand first. If there is wagering on the final betting round, the last member to take aggressive action by a bet or raise is the first to show the hand. In order to speed up the game, the last member to act or a member holding a probable winner is encouraged to show the hand without delay. If there is a side pot, members involved in the side pot should show their hands before anyone who is all-in for only the main pot. In a No Limit poker game if betting has ended on a round prior to the river, the member who pushed all-in is responsible for turning his/her hand over first. 


  1. If two or more hands tie, an odd chip will be awarded as follows:
    • In a button game, the first hand clockwise from the button gets the odd chip.
    • ▪In low-low split games, the odd chip will be awarded to the best five-card draw hand. 

    • ▪All side pots and the main pot will be split as separate pots, not mixed together. The side pots are split in reverse order of formation with the last side pot formed being split first. 

  1.       Dead button – The big blind is posted by the participant due for it, and the small blind and button are          positioned accordingly, even if this means the small blind or the button is placed in front of an empty seat, giving the same participant the privilege of last action on consecutive hands.
  2.       In heads-up play with two blinds, the small blind is on the button. (Button may be moved twice so a member won’t be big blind twice)
  3.  A new member may be dealt in between the big blind and the button, if the new member opts to “buy the button”. Buying the button means posting a big blind and a dead small blind. On the next hand the member will get to play their button. A new member may also post just the big blind in this same position instead of buying the button and on the next hand the button will pass the new member and be placed with the member who just posted the small blind. If two (2) or more new members come in between the button, none of them can opt to “buy the button”. They have a choice to post the big blind or wait a hand, and the button will move to the member who just posted the small blind.

  1. A member who misses any or all blinds can resume play by either posting all the blinds missed or waiting for the big blind. They also have the option of returning to the game as the under-the-gun straddle. If you choose to post the total amount of the blinds, only the big blind is live. The remainder is taken by the dealer to the center of the pot and is not part of your bet. When it is your turn to act, you have the option to raise. A member who paid the big blind but missed the small and the button has not passed him/or her can be dealt in on the button, but must post a small blind that will to the center of the pot and is not part of their bet.

  1. If a member who owes a blind, as a result of a missed blind, is dealt in without posting, the hand is dead if the member looks at it before putting up the required chips, and has not yet acted. If the participant acts on the hand and plays it, putting chips into the pot before the error is discovered, the hand is live, and the member is required to post on the next deal. 

  1. In all multiple blind games, a member may change seats and move past no more than two active participants without posting the amount of the big blind to receive a hand. If a member moves more than two active members, the member must post the amount of the big blind or wait the appropriate number of hands to come in for free. 

  1. A member who “deals off” by playing the button and then immediately getting up to change seats can allow the blinds to pass the new seat one time and re-enter the game behind the button without having to post a blind. 

  2. A live “straddle bet” is allowed in all blind games. Action begins with the member to the left of the straddle. The amount of the straddle is twice the big blind. A member can straddle from either under-the-gun or from the button, with the button having precedence. The minimum allowed raise after the straddle is three times the big blind. A mandatory straddle will NOT be enforced, even if every member at the table agrees; a new member will not be forced to straddle. MAX STRADDLES will be two (2) times the big blind, except in the 1-2-5 Pot Limit Omaha game (the ONLY straddle amount allowed is $10).


  1. If the flop contains too many cards, it must be re-dealt. To re-deal the flop, the four cards will be scrambled by the dealer and a Floor Manager will randomly select one card to be used as the next burn card and the remaining three cards will become the flop. If more than four cards are exposed, the flop and the stub will be reshuffled and the flop will then be re-dealt. The original burn card stays the same and will not be reshuffled.

  1. If before dealing the flop, the dealer failed to burn a card, or burned two cards, the error should be rectified if no board cards were exposed. The deck must be reshuffled if any board cards were exposed. 

  2. If the dealer fails to burn a card or burns more than one card, the error should be corrected if discovered before betting action has started for that round. Once action has been taken on a board card, the card must stand. Whether the error is able to be corrected or not, every effort should be made so that subsequent cards would be those that would have come if no error had occurred. For example, if two cards were burned, one of the cards should be put back on the deck and used for the burn card on the next round. If there was no betting on a round because a member was all-in, the error should be corrected if discovered before the pot has been awarded.
  3. Card(s) may not be used if the dealer burns and turns before the betting round is complete. This still applies if the subsequent participants elect to fold. Nobody has an option of accepting or rejecting the card. The betting is then completed, and the error rectified in the prescribed manner for that situation.
  4. A dealing error for the “turn” card is rectified in a manner to least influence the identity of the board cards that would have been used without the error. The dealer burns and deals what would have been the “river” card in the “burn” card’s place. After this round of betting, the dealer reshuffles the deck, including the card that was taken out of play, but not including the burn cards or discards. The dealer then cuts the deck and deals the river card without burning a card. If the river card is turned up prematurely, the deck is reshuffled and dealt in the same manner.
  5. If you are playing the board, you must still show your hole cards face up. Otherwise, you may relinquish any claim to the pot.

  1. All raises must be equal to or greater than the size of the previous bet or raise on that betting round, except for an all-in wager. A participant who has already acted and is not facing a full-size wager may not subsequently raise an all-in bet that is less than the minimum bet which is the amount of the minimum bring-in, or less than the full size of the last bet or raise. The half-the-size rule for reopening the betting is for limit poker only. 

  1. “Completing the bet” is a limit poker wager type only, this is not allowed in no-limit poker. For example, if a member bets $100 and the next member goes all-in for $140, a member wishing to raise must make the total bet at least $240 unless going all-in. 

  1. Multiple all-in wagers, each of an amount too small to qualify as a raise, still act as a raise and reopen the betting if the resulting wager size to a participant qualifies as a raise. Example: Member A bets $100 and Member B raises $100 more, making the total bet $200. If Member C goes all in for less than $300 total, not a full $100 raise, and Member A calls, then Member B has no option to raise again, because he wasn’t fully raised. Member A could have raised, because Member B raised. 

  1. A Member who says “raise” is allowed to continue putting chips into the pot with more than one move, provided an amount has been verbally declared in advance. A Member may declare a raise, call the amount bet to them and then put the raise in with a single motion or simply put the chips into the pot in a single motion, to avoid making a string-bet. It is the dealer’s responsibility to call all string bets even during heads-up play. A Member may also call a string bet in the event that the dealer fails to do so. 

  1. A wager is NOT binding until the chips are actually released to the felt, unless the Member has made a verbal statement of action. HOWEVER, a forward motion with chips in hand may result in a member being forced to leave the minimum amount allowable to call the bet, at the Floor Manager’s discretion, ESPECIALLY if the forward motion elicits an action from another Member involved in the hand. The Floor Manager will also use a Member’s “history” to determine a ruling.

  1. If there is a discrepancy between a Member’s verbal declaration and the amount put into the pot, the bet will be corrected to match the Member’s verbal declaration. If multiple Members are disagreeing on a verbal declaration, The Floor Manager will ask the dealer’s interpretation of the declaration, make a decision and it will be final. 

  1. If a call is short due to a counting error, the amount must be corrected, even if the hand is beaten or mucked.

  1. Calling-for-clock procedures: Once a reasonable amount of time, which is no less than two (2) minutes, has passed and a clock is called, a Member will be given 30 SECONDS to act with at least a 10 SECOND COUNTDOWN. If action has not been taken by the time the 30 SECONDS has expired, the hand will be dead. Anyone that was dealt into the hand may call for a clock.  


  1. If a wager is made that exceeds the pot size, the surplus will be given back to the bettor as soon as possible, and the amount will be reduced to the maximum allowable. However, if the action is complete (bet made and accepted by all remaining members) the bet will stand. 

  2. The dealer or any member in the game can and should call attention to a wager that appears to exceed the pot size; this also applies to heads-up pots. The oversize wager may be corrected at any point until all members have acted on it. The pot will stand “as accepted action” once betting action has been completed on any given round pre-flop, flop, turn, or river. 

  3. In pot-limit play, it is advisable in many structures to round off the pot size upward to produce a faster pace of play. This is done by treating any odd amount as the next larger size. For example, if the pot size was being kept track of with $5 units, then a pot size of $87 would be treated as a pot size of $90. 

  4. Any member may bring in a bet of five (5) times the big blind. If there is a straddle, a member can bring in a bet of three (3) times the straddle.
  5. In pot-limit, if a chip larger than the pot size is put into the pot without comment and initiates action on a betting round, it is considered to be a bet of the pot size. If there has already been a bet on that betting round, it is only a call. If a member announces “raise” without an amount and puts out a chip larger than a pot-sized raise, the raise will be a full pot-sized raise.


In Omaha, each member receives four down cards as their personal hand, hole cards, after which there is a round of betting. After action is complete, the dealer burns a card and three board cards, the “flop”, are then placed simultaneously and another round of betting occurs. Another card is burnt and the next card, the “turn”, is placed out on the board followed by a betting round. Another card is burnt and the final card, “the river”, is placed out on the board followed by the final betting round. The board cards are community cards. A member may only use three boards cards combined with any two of the participant’s four hole cards to make the best possible five-card poker hand. A dealer button is used. The usual structure is to use two blinds, but it is possible to play the game with one blind, multiple blinds, an ante, or combination of blinds plus an ante.


Omaha can be played as a high-low split pot game with a Limit, No Limit, or Pot Limit structure. The member must use any combination of two hole cards and three board cards for the high hand and either a different or the same combination of two hole cards and three board cards for the low hand.

  1. All the rules of Omaha apply to Omaha high-low split. This game is played with a split-pot format. Half of the pot is awarded to the member or members with the highest 5-card poker hand. The other half of the pot is awarded to the member or members holding the lowest 5- card poker hand. 

  2. A qualifier of 8-or-better for the low hand is used. This means to win the low half of the pot, a participant’s hand at the showdown must have five cards of different ranks that are an eight or lower in rank. An ace can be played as either high or low. Straights and flushes do not count against a low hand so the best possible low hand is 5-4-3-2-A, also known as a WHEEL 

  3. The best high poker hand wins the entire pot if there is no qualifying hand for low. 
  4. All of the rules of Omaha High Low 8/O apply, except that there is no qualifier for low. 
OMAHA HIGH-LOW VARIATION – 5 CARD – “THE BIG O” ( 8 Member maximum )

All the rules of Omaha High-Low apply to Omaha “The Big O” with the following change; all participants are dealt 5 cards in their initial starting hand.

OMAHA HIGH-LOW VARIATION – 5+ CARD – “THE BIG EASY” ( 7 Participant maximum )

All the rules of Omaha High-Low apply to Omaha “The Big Easy” with the following change; all participants are dealt at least 5 cards in their initial starting hand. More starting cards are allowed based on the number of participants dealt into the hand; however, all participants must begin the hand with the same number of starting cards.


To kill a pot means to post an extra blind that increases the betting limit. A full kill is double the amount of the big blind, and doubles the betting limits. A half kill is one-and-a-half times the big blind, and increases the betting limits by that amount. A kill may be optional in a game, and is often used at lowball when a participant wants to be dealt in right away instead of waiting to take the big blind. A kill may be required in a game for any time a specified event takes place. In high-low split games using a required kill, a participant who scoops a pot bigger than a set size (5 times the upper limit of the game) must kill the next pot. In other games using a required kill, a participant who wins two consecutive pots must kill the next pot. In this type of kill game, a button called a “kill button” indicates which participant has won the previous pot, a ‘leg up’, and the winner keeps this button until the next hand is completed. If the participant who has the kill button wins a second consecutive pot and it qualifies monetarily, that participant must kill the next pot.

  1. The kill button is neutral, belonging to no member, if:
    • ▪It is the first hand of a new game. 

    • ▪The winner of the previous pot has quit the game. 

    • ▪The previous pot was split and neither member had the kill button. 

  2. In all games, the kill will act in turn. Once the kill has acted, action then continues in sequence to the left of the kill. 

  3. There is no pot-size requirement for the first pot or “leg” of a kill. For the second “leg” to qualify for a kill, you must win at least one full bet for whatever limit you are playing; it cannot be any part of the blind structure, unless otherwise agreed. For this purpose, the kill blind is not considered part of the blind structure. 

  4. If a participant with one “leg up” splits the next pot, that participant still has a “leg up” for the next hand. If the participant who split the pot was the kill in the previous hand, then that participant must also kill the next hand. 

  5. A person who leaves the table with a “leg up” toward a kill still has a “leg up” along with the current “leg up” upon returning to the game. 

  6. A member who is required to post a kill must do so even if wishing to quit or be dealt out. A member who fails to post a required kill blind will not be allowed to participate in any game until the kill money is posted. In the same fashion, if a member has earned a “leg up”and decides to leave the table; this member can only return to the action by claiming the “leg up” on the next hand. 

  7. When a member “scoops” both the high and the low pot in a split-pot game with a kill provision, the next hand will be killed only if the pot is at least five times the size of the upper limit of the game. 

  8. If a member is unaware that the pot has been killed and put in a lesser amount, and it has been announced as a kill pot with the kill button face up, the member must correct the amount or forfeit the chips already in the pot. If the kill has not been properly announced, the member may withdraw the chips and reconsider his/her action. It is the dealer’s responsibility to announce a kill and place the kill button appropriately. 

  9. If for some reason, the member who is responsible for posting a kill misses his/her opportunity to post on that hand, the member will be obligated to post the kill at the first opportunity where that member is not on the button or in one of the blinds. In the event that the member was a blind when responsible for the missed kill, this member can wait until the next round of blinds to post the kill in the same position. If a kill is already active on that particular hand, the participant will then have to kill at the first opportunity after the button passes.
  1. Only one kill is allowed per deal.
  1. A straddle will not be allowed in a kill pot. 

  2. A new member has the option of sitting down into a kill pot or waiting for the next appropriate opportunity to begin play. 

  3. A participant who is posting or a new member entering the game can buy the button to enter the game as long as the kill is not on one of the blind positions. 

  4. Broken game status is allowed only for participants of the same limit and game type. For this purpose, a game with a required kill is considered a different type of game than an otherwise similar game without a required kill. 







South Houston
Poker Club